//=============================================================================
// Claw Tripmine Ammo
//=============================================================================
class ClawFiremineAmmo extends Ammunition;

defaultproperties
{
     MaxAmmo=12
     InitialAmount=6
     PickupClass=Class'taskforces.ClawFiremineAmmoPickup'
     IconCoords=(X1=207,Y1=153,X2=290,Y2=225)
     ItemName="Firemines"
}
